Day 1 assignments

Staff complaints provide the first clues: a location, a likely time, and an action that may begin an activity.

Demonstration period: 45 days.

Daily preparation

  1. Check the office computer for complaints.
  2. Review participant schedules.
  3. Advance time shortly before the activity begins.
  4. Follow the location and trigger clues.

Activity records

Amber’s English activity

09:00 · English classroom

Staff: Miss Opaline

Clue: Amber is avoiding a classroom presentation and claims to be unwell.

Route: Visit the Nurse’s Office, retrieve the thermometer from the chest, then return to Amber.

Outcome: Begins Amber’s first scheduled program activity.

Read the participant route

Detailed walkthrough

Start from the office computer: read the complaint, check the schedule, and advance time to just before the 09:00 activity window.

Enter the English classroom during the activity window and speak with Miss Opaline after the scripted conversation with Amber has cleared.

Go to the Nurse’s Office and retrieve the thermometer from the chest, then return to Amber. The exchange sends the player back to the office for the minigame.

If the route does not advance, recheck the activity window, the thermometer pickup, and the return conversation with Amber.

Madison’s Garden activity

10:00 · Science classroom → Garden

Staff: Dr. Testall and Mr. Bloomfield

Clue: An absent student, mud tracks, and Dr. Testall’s report about Madison point toward the Garden.

Route: Use Light Shoes while approaching the campus wall so Madison is not alerted; touching the wall starts the scripted exchange and returns the player to the office.

Outcome: Begins Madison’s scheduled program activity.

Read the participant route

Detailed walkthrough

Read the complaint and schedule first, then begin from the Science classroom around the 10:00 window. Follow the absence report, mud tracks, and Garden clues toward Mr. Bloomfield.

Repair the Garden when funds permit; the current management reference lists $1,100. The Gardener’s competency practice is the Hand of Justice unlock.

Hold the quiet-movement input while approaching the campus wall. Touching the wall starts the scripted Madison exchange and leads into her office/minigame sequence.

Riley’s Theater activity

11:00 · Theater

Staff: Mr. Stageworth

Clue: A student disrupts Drama class whenever the instructor turns away.

Route: Find the Polaroid Camera, then speak with Mr. Stageworth while the class is active; the remaining investigation is scripted.

Outcome: The scripted investigation identifies Riley and begins her scheduled program activity.

Read the participant route

Detailed walkthrough

Check the complaint and schedule, then arrive at the Theater during the 11:00 Drama activity window.

Find the Polaroid Camera in the shared hidden-room route. Muscle Cream is recorded in the same room as an optional provision.

Speak with Mr. Stageworth while the class is active. The camera placement, outside conversation, pickup, inspection, and Riley’s confession then play as one scripted sequence before the office/minigame return.

The exact moment when the students clear the hidden-room passage remains a build-verification item.

After the three activities: Watch for Salazar's follow-up conversation, the exterior plaque update, and the final demonstration scene. Exact transition order remains subject to build verification.